Link: SubdivisionModeling.com
Reviewer: Patrick Noland
Posted By: kurv
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Introduction
Blender
has been in development for quite some time and with every point
release a new fantastic set of features is introduced. The current
version (2.4x) has really brought attention to this free full
featured 3d program. Being 100% free and cross platform Blender
is an excellent choice for any of todays 3d artists.
Interface
When
you first open Blender you will notice that the interface is
completely different then what you may be used to. Some see
this as a good thing, some see it as being horrid and do not
give Blender a fair chance. Like any application it requires
time and a few nicely written tutorials to guide you along the
process of understanding how the application works. |

Like
any good interface a certain amount of customizable features
are presented to the user. You are able to split any view
panel in Blender to use it for any purpose. Customizing Blender
is easy and practical. If you simply right click on a border
of a view port you are able to split that current port and
change it to other interface windows (Button window, NLA editor,
script editor..etc).

If
you do not like the default color scheme you are able to alter
any interface items color by accessing the hidden pull down
preferences window. The pull down menu also has most of the
other preferences you will want to adjust such as switching
your rotation style from trackball to turntable.

The
modeling tools
Blender
has a nice set of tools for subdivision surface modeling (also
for hard surface modeling) that can be accessed by the use
of keyboard shortcuts. The interface itself has the tools
but generally it is easier to access the feature you need
quickly with a stroke of a key. For instance, the W key brings
up the 'special' tool menu which contains various tools including
Subdivide, Smooth, Flip Normals, Merge, Bevel...etc. One of
the tools I would like to make special mention of is the Knife
tool. In Blender you are presented with 3 options when using
the knife tool in edge mode. First is 'Exact Line' which pretty
self explanitory in that it will just cut a line in your mesh
folowing the curve of your line cut sketch. Second is the
'Midpoint' mode where it will try to keep the polygons you
cut all quads. Here's a quick video of this cut mode in action
http://team.subdivisionmodeling.com/pnoland/movies/blender/knife_midpoints.mov
You
can see that the results are not always perfect but when used
properly this makes for a handy feature for quickly cutting
edges for wrinkles in skin and clothing. The third option
is 'multicut' which will take one single cut sketch and multiply
it by how ever many times you need it to. This feature is
also handy for things like forehead wrinkles. Blender also
has all the standard tools you would come to expect from a
modeling application such as Extrude and Bevel which act as
any other application would. Blender has basic loop selection
found in many other programs. It works in edge and face mode
as you would normally expect. Over all the tools for subdivision
modeling in Blender are very easy to manage and are powerful.
This tool set should suit the most advanced modelers and beginners
alike.
The Bottom Line
If you are interested in 3d modeling, rendering, and or
animation but are on a budget then this is the application
for you. Currently in this version you have the power
to create scenes that would rival any of the other 3d
application on the market, it's all up to you the artist.
For rendering, the Blender internal renderer is fast enough
for most scenes and even includes ambient occlusion. If
you are needing global illumination rendering then you
will want to take advantage of the Yafray render engine
which Blender fully supports directly from the Blender
interface!

LINKS
CGFocus Blender Forum
http://www.cgfocus.com
Blender Foundation's main page-
http://www.blender3d.com
Yafray
render engine-
http://www.yafray.org
Blender
community forum-
http://www.elysiun.com
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